Friday, 3 October 2014

Blended Learning Example - Primary

Using Dreambox to Improve Math. 


Dreambox is an excellent approach to blended learning where students are more engaged with learning math through games. The benefit the teacher gains from using Dreambox is they are better able to assess the levels of where their students are with different math strands. Measuring the students math skills through Dreambox can allow a teacher to better drive their instruction to bring up student’s achievement levels.

Anytime I've had classes that included sessions of Dreambox, I have found my students get excited and look forward to playing certain games. Also, I believe that another added benefit to this form of blended learning is that students are gaining applicable ways to use math in some activities that they find fun and relevant to their lives.

Finally, for students with a learning disability the benefit of Dreambox is that it provides differentiated instruction through the program and kids play the game at their own level. Students who eventually find success and gain confidence can eventually begin to challenge their selves can find more opportunities of success.

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